🍎{{ uiState.selectedCity ? uiState.selectedCity.food : 0 }} ({{ uiState.selectedCity && uiState.selectedCity.income.food > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.food : 0 }})
🌲{{ uiState.selectedCity ? uiState.selectedCity.wood : 0 }} ({{ uiState.selectedCity && uiState.selectedCity.income.wood > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.wood : 0 }})
🪨{{ uiState.selectedCity ? uiState.selectedCity.stone : 0 }} ({{ uiState.selectedCity && uiState.selectedCity.income.stone > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.stone : 0 }})
💧{{ uiState.selectedCity ? uiState.selectedCity.water : 0 }} ({{ uiState.selectedCity && uiState.selectedCity.income.water > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.water : 0 }})
🧱{{ uiState.selectedCity ? uiState.selectedCity.mud : 0 }} ({{ uiState.selectedCity && uiState.selectedCity.income.mud > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.mud : 0 }})
🔥{{ uiState.selectedCity ? uiState.selectedCity.fire : 0 }} ({{ uiState.selectedCity && uiState.selectedCity.income.fire > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.fire : 0 }})
🧍{{ uiState.selectedCity ? uiState.selectedCity.workerCount : 0 }} ({{ uiState.selectedCity ? uiState.selectedCity.population : 0 }})
Turn: {{ gameState.turn }}

{{ uiState.tileInfo.terrainType }}

{{ uiState.tileInfo.description }}

Building: {{ uiState.tileInfo.buildingName }}

{{ uiState.tileInfo.buildingEffect }}

No available workers

{{ uiState.tileInfo.production }}

Resource Potential

{{ uiState.tileInfo.production }}

Construction

Capital City

Population: {{ uiState.selectedCity ? uiState.selectedCity.population : 0 }}/{{ uiState.selectedCity ? uiState.selectedCity.populationCap : 0 }} max
Workers: {{ uiState.selectedCity ? uiState.selectedCity.workerCount : 0 }}/{{ uiState.selectedCity ? uiState.selectedCity.population : 0 }}
Territory: 7 tiles
Food ({{ uiState.selectedCity && uiState.selectedCity.income.food > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.food : 0 }}) : {{ uiState.selectedCity ? uiState.selectedCity.food : 0 }}
Wood ({{ uiState.selectedCity && uiState.selectedCity.income.wood > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.wood : 0 }}) : {{ uiState.selectedCity ? uiState.selectedCity.wood : 0 }}
Stone ({{ uiState.selectedCity && uiState.selectedCity.income.stone > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.stone : 0 }}) : {{ uiState.selectedCity ? uiState.selectedCity.stone : 0 }}
Water ({{ uiState.selectedCity && uiState.selectedCity.income.water > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.water : 0 }}) : {{ uiState.selectedCity ? uiState.selectedCity.water : 0 }}
Mud ({{ uiState.selectedCity && uiState.selectedCity.income.mud > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.mud : 0 }}) : {{ uiState.selectedCity ? uiState.selectedCity.mud : 0 }}
Fire ({{ uiState.selectedCity && uiState.selectedCity.income.fire > 0 ? '+' : '' }}{{ uiState.selectedCity ? uiState.selectedCity.income.fire : 0 }}) : {{ uiState.selectedCity ? uiState.selectedCity.fire : 0 }}
City Tier: {{ uiState.selectedCity ? uiState.selectedCity.tier : 1 }}

Maximum tier reached for this city!

2 0 0 2

Select Building

Production Buildings (🏭): Generate resources Storage Buildings (📦): Increase resource storage capacity Population Buildings (👥): Increase population capacity Special Buildings (🏛️): Unique effects and abilities

Scout

Fast reconnaissance unit that moves easily through various terrains.

Movement Points: {{ uiState.selectedUnit ? uiState.selectedUnit.movesLeft : 0 }}/{{ uiState.selectedUnit ? uiState.selectedUnit.maxMoves : 0 }}

Right click to move the unit.